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Ti-Rong Wu
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2020 – today
- 2026
[j6]Hung Guei
, Yan-Ru Ju
, Wei-Yu Chen
, Ti-Rong Wu
:
Demystifying MuZero Planning: Interpreting the Learned Model. IEEE Trans. Artif. Intell. 7(2): 1025-1036 (2026)
[j5]Chung-Chin Shih
, Ti-Rong Wu
, Ting-Han Wei, Yu-Shan Hsu
, Hung Guei
, I-Chen Wu
:
A Study of Solving Life-and-Death Problems in Go Using Relevance-Zone-Based Solvers. IEEE Trans. Games 18(1): 223-228 (2026)
[i22]Yun-Jui Tsai, Wei-Yu Chen, Yan-Ru Ju, Yu-Hung Chang, Ti-Rong Wu:
Regret-Guided Search Control for Efficient Learning in AlphaZero. CoRR abs/2602.20809 (2026)
[i21]Chun-Jui Wang, Jian-Ting Guo, Hung Guei, Chung-Chin Shih, Ti-Rong Wu, I-Chen Wu:
Evaluating Game Difficulty in Tetris Block Puzzle. CoRR abs/2603.18994 (2026)
[i20]Qian-Rong Li, Hung Guei, I-Chen Wu, Ti-Rong Wu:
MAPLE: Multi-State Aggregated Policy Evaluation for AlphaZero in Imperfect-Information Games. CoRR abs/2605.24139 (2026)
[i19]Hsing-Yu Chen, Jérôme Arjonilla, I-Chen Wu, Ti-Rong Wu:
WallZero: Mastering the Game of WallGo with Strategic Analysis. CoRR abs/2606.17847 (2026)
[i18]Kuan-Yen Liu, Ren-Jyun Huang, Ti-Rong Wu:
LaGO: Latent Action Guidance for Online Reinforcement Learning. CoRR abs/2606.24669 (2026)- 2025
[j4]Ti-Rong Wu
, Hung Guei
, Pei-Chiun Peng
, Po-Wei Huang
, Ting-Han Wei
, Chung-Chin Shih
, Yun-Jui Tsai
:
MiniZero: Comparative Analysis of AlphaZero and MuZero on Go, Othello, and Atari Games. IEEE Trans. Games 17(1): 125-137 (2025)
[c17]Chi-Huang Lin, Ting Han Wei
, Chun-Jui Wang, Hung Guei
, Chung-Chin Shih
, Yun-Jui Tsai
, I-Chen Wu
, Ti-Rong Wu
:
Relevance-Zone Reduction in Game Solving. ACG 2025: 3-12
[c16]Chun Jung Chen, Chung-Chin Shih, Ti-Rong Wu:
Strength Estimation and Human-Like Strength Adjustment in Games. ICLR 2025
[c15]Po-Wei Huang, Pei-Chiun Peng, Hung Guei, Ti-Rong Wu:
OptionZero: Planning with Learned Options. ICLR 2025
[c14]Wei-Chen Liao, Ti-Rong Wu, I-Chen Wu:
Dynamic Sight Range Selection in Multi-Agent Reinforcement Learning. AAMAS 2025: 1327-1335
[c13]Yan-Ru Ju, Tai-Lin Wu, Chung-Chin Shih, Ti-Rong Wu:
Bridging Local and Global Knowledge via Transformer in Board Games. IJCAI 2025: 7446-7454
[c12]Jian-Ting Guo, Yu-Cheng Chen, Ping-Chun Hsieh, Kuo-Hao Ho, Po-Wei Huang, Ti-Rong Wu, I-Chen Wu:
Learning Human-Like RL Agents Through Trajectory Optimization With Action Quantization. NeurIPS 2025
[i17]Po-Wei Huang, Pei-Chiun Peng, Hung Guei, Ti-Rong Wu:
OptionZero: Planning with Learned Options. CoRR abs/2502.16634 (2025)
[i16]Chun Jung Chen, Chung-Chin Shih, Ti-Rong Wu:
Strength Estimation and Human-Like Strength Adjustment in Games. CoRR abs/2502.17109 (2025)
[i15]Wei-Chen Liao, Ti-Rong Wu, I-Chen Wu:
Dynamic Sight Range Selection in Multi-Agent Reinforcement Learning. CoRR abs/2505.12811 (2025)
[i14]Chi-Huang Lin, Ting-Han Wei, Chun-Jui Wang, Hung Guei, Chung-Chin Shih, Yun-Jui Tsai, I-Chen Wu, Ti-Rong Wu:
Relevance-Zone Reduction in Game Solving. CoRR abs/2510.00689 (2025)
[i13]Jian-Ting Guo, Yu-Cheng Chen, Ping-Chun Hsieh, Kuo-Hao Ho, Po-Wei Huang, Ti-Rong Wu, I-Chen Wu:
Learning Human-Like RL Agents Through Trajectory Optimization With Action Quantization. CoRR abs/2511.15055 (2025)
[i12]Chung-Chin Shih, Ti-Rong Wu, Ting-Han Wei, Yu-Shan Hsu, Hung Guei, I-Chen Wu:
A Study of Solving Life-and-Death Problems in Go Using Relevance-Zone Based Solvers. CoRR abs/2512.21365 (2025)- 2024
[j3]Chung-Chin Shih
, Ting-Han Wei
, Ti-Rong Wu
, I-Chen Wu
:
A Local-Pattern Related Look-Up Table. IEEE Trans. Games 16(2): 282-290 (2024)
[c11]Yun-Jui Tsai
, Ting-Han Wei
, Chi-Huang Lin, Chung-Chin Shih
, Hung Guei
, I-Chen Wu
, Ti-Rong Wu
:
Solving 7x7 Killall-Go with Seki Database. CG 2024: 66-76
[i11]Tai-Lin Wu, Ti-Rong Wu, Chung-Chin Shih, Yan-Ru Ju, I-Chen Wu:
ResTNet: Defense against Adversarial Policies via Transformer in Computer Go. CoRR abs/2410.05347 (2024)
[i10]Hung Guei, Yan-Ru Ju, Wei-Yu Chen, Ti-Rong Wu:
Interpreting the Learned Model in MuZero Planning. CoRR abs/2411.04580 (2024)
[i9]Yun-Jui Tsai, Ting-Han Wei, Chi-Huang Lin, Chung-Chin Shih, Hung Guei, I-Chen Wu, Ti-Rong Wu:
Solving 7x7 Killall-Go with Seki Database. CoRR abs/2411.05565 (2024)- 2023
[c10]Ti-Rong Wu, Hung Guei, Ting-Han Wei, Chung-Chin Shih, Jui-Te Chin, I-Chen Wu:
Game Solving with Online Fine-Tuning. NeurIPS 2023
[c9]Chien-Liang Kuo, Po-Ting Chen, Hung Guei, De-Rong Sung, Chu-Hsuan Hsueh, Ti-Rong Wu, I-Chen Wu:
An Empirical Analysis of Gumbel MuZero on Stochastic and Deterministic Einstein Würfelt Nicht! TAAI (1) 2023: 329-342
[i8]Ti-Rong Wu, Hung Guei, Po-Wei Huang, Pei-Chiun Peng, Ting-Han Wei, Chung-Chin Shih, Yun-Jui Tsai:
MiniZero: Comparative Analysis of AlphaZero and MuZero on Go, Othello, and Atari Games. CoRR abs/2310.11305 (2023)
[i7]Ti-Rong Wu, Hung Guei, Ting-Han Wei, Chung-Chin Shih, Jui-Te Chin, I-Chen Wu:
Game Solving with Online Fine-Tuning. CoRR abs/2311.07178 (2023)- 2022
[c8]Chung-Chin Shih
, Ti-Rong Wu, Ting-Han Wei, I-Chen Wu:
A Novel Approach to Solving Goal-Achieving Problems for Board Games. AAAI 2022: 10362-10369
[c7]Ti-Rong Wu, Chung-Chin Shih, Ting-Han Wei, Meng-Yu Tsai, Wei-Yuan Hsu, I-Chen Wu:
AlphaZero-based Proof Cost Network to Aid Game Solving. ICLR 2022
[c6]Li-Cheng Lan, Huan Zhang, Ti-Rong Wu, Meng-Yu Tsai, I-Chen Wu, Cho-Jui Hsieh:
Are AlphaZero-like Agents Robust to Adversarial Perturbations? NeurIPS 2022
[c5]Chih-Yu Kao, Hung Guei
, Ti-Rong Wu, I-Chen Wu:
Gumbel MuZero for the Game of 2048. TAAI 2022: 42-47
[i6]Li-Cheng Lan, Huan Zhang, Ti-Rong Wu, Meng-Yu Tsai, I-Chen Wu, Cho-Jui Hsieh:
Are AlphaZero-like Agents Robust to Adversarial Perturbations? CoRR abs/2211.03769 (2022)
[i5]Chung-Chin Shih, Ting-Han Wei, Ti-Rong Wu, I-Chen Wu:
A Local-Pattern Related Look-Up Table. CoRR abs/2212.13922 (2022)- 2021
[c4]Li-Cheng Lan, Ti-Rong Wu, I-Chen Wu, Cho-Jui Hsieh:
Learning to Stop: Dynamic Simulation Monte-Carlo Tree Search. AAAI 2021: 259-267
[i4]Chung-Chin Shih, Ti-Rong Wu, Ting-Han Wei, I-Chen Wu:
A Novel Approach to Solving Goal-Achieving Problems for Board Games. CoRR abs/2112.02563 (2021)- 2020
[j2]An-Jen Liu, Ti-Rong Wu, I-Chen Wu
, Hung Guei
, Ting-Han Wei:
Strength Adjustment and Assessment for MCTS-Based Programs [Research Frontier]. IEEE Comput. Intell. Mag. 15(3): 60-73 (2020)
[c3]Ti-Rong Wu, Ting-Han Wei, I-Chen Wu
:
Accelerating and Improving AlphaZero Using Population Based Training. AAAI 2020: 1046-1053
[i3]Ti-Rong Wu, Ting-Han Wei, I-Chen Wu:
Accelerating and Improving AlphaZero Using Population Based Training. CoRR abs/2003.06212 (2020)
[i2]Li-Cheng Lan, Meng-Yu Tsai, Ti-Rong Wu, I-Chen Wu, Cho-Jui Hsieh:
Learning to Stop: Dynamic Simulation Monte-Carlo Tree Search. CoRR abs/2012.07910 (2020)
2010 – 2019
- 2019
[c2]I-Chen Wu
, Ti-Rong Wu, An-Jen Liu, Hung Guei
, Tinghan Wei:
On Strength Adjustment for MCTS-Based Programs. AAAI 2019: 1222-1229
[c1]Hsiao-Chung Hsieh, Ti-Rong Wu, Ting-Han Wei, I-Chen Wu:
Net2Net Extension for the AlphaGo Zero Algorithm. ACG 2019: 131-142- 2018
[j1]Ti-Rong Wu
, I-Chen Wu
, Guan-Wun Chen, Ting-Han Wei, Hung-Chun Wu, Tung-Yi Lai
, Li-Cheng Lan:
Multilabeled Value Networks for Computer Go. IEEE Trans. Games 10(4): 378-389 (2018)- 2017
[i1]Ti-Rong Wu, I-Chen Wu, Guan-Wun Chen, Ting-Han Wei, Tung-Yi Lai, Hung-Chun Wu, Li-Cheng Lan:
Multi-Labelled Value Networks for Computer Go. CoRR abs/1705.10701 (2017)
Coauthor Index

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last updated on 2026-07-10 02:08 CEST by the dblp team
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