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12th MIG 2019: Newcastle upon Tyne, UK
- Hubert P. H. Shum

, Edmond S. L. Ho, Marie-Paule Cani, Tiberiu Popa, Daniel Holden, He Wang:
Motion, Interaction and Games, MIG 2019, Newcastle upon Tyne, UK, October 28-30, 2019. ACM 2019, ISBN 978-1-4503-6994-7
Deep Learning for Posture, Gesture and Gait
- Shanfeng Hu

, Hubert P. H. Shum
, Antonio Mucherino:
DSPP: Deep Shape and Pose Priors of Humans. 1:1-1:6 - Felix Gaisbauer, Jannes Lehwald, Janis Sprenger

, Enrico Rukzio:
Natural Posture Blending Using Deep Neural Networks. 2:1-2:6 - Ylva Ferstl

, Michael Neff, Rachel McDonnell
:
Multi-objective adversarial gesture generation. 3:1-3:10 - Alex Klein, Zerrin Yumak, Arjen Beij, A. Frank van der Stappen:

Data-driven Gaze Animation using Recurrent Neural Networks. 4:1-4:11
Game and VR
- Anna Chavez, Torin Adamson, Lydia Tapia, Bruna Jacobson:

A Mobile Game for Crowdsourced Molecular Docking Pathways. 5:1-5:6 - Julia Chatain

, Olivier Bitter, Violaine Fayolle, Robert W. Sumner, Stéphane Magnenat:
A Creative Game Design and Programming App. 6:1-6:6 - Michael White, James Gain, Ulysse Vimont, Daniel Lochner:

The Case for Haptic Props: Shape, Weight and Vibro-tactile Feedback. 7:1-7:10 - Priya Ganapathi, Keyur Sorathia:

Elicitation Study of Body Gestures for Locomotion in HMD-VR Interfaces in a Sitting-Position. 8:1-8:10
Animation Capture and Authoring
- Maksym Perepichka, Daniel Holden, Sudhir P. Mudur, Tiberiu Popa:

Robust Marker Trajectory Repair for MOCAP using Kinematic Reference. 9:1-9:10 - Maxime Garcia, Rémi Ronfard, Marie-Paule Cani:

Spatial Motion Doodles: Sketching Animation in VR Using Hand Gestures and Laban Motion Analysis. 10:1-10:10 - Alba M. Rios Rodriguez, Steven Poulakos, Maurizio Nitti, Mattia Ryffel, Robert W. Sumner:

Parameterized Animated Activities. 11:1-11:9 - Luis Delicado, Nuria Pelechano

:
An automatic tool to facilitate authoring animation blending in game engines. 12:1-12:6
Perception
- Katja Zibrek

, Rachel McDonnell
:
Social presence and place illusion are affected by photorealism in embodied VR. 13:1-13:7 - Ilaria Torre

, Emma Carrigan, Rachel McDonnell
, Katarina Domijan
, Killian McCabe, Naomi Harte
:
The Effect of Multimodal Emotional Expression and Agent Appearance on Trust in Human-Agent Interaction. 14:1-14:6 - Rohit Kumar Dubey

, Samuel S. Sohn, Tyler Thrash, Christoph Hoelscher, Mubbasir Kapadia:
Identifying Indoor Navigation Landmarks Using a Hierarchical Multi-Criteria Decision Framework. 15:1-15:11
Sound
- Adrien Nivaggioli, Damien Rohmer

:
Animation Synthesis Triggered by Vocal Mimics. 16:1-16:5 - Feng Su, Chris Joslin:

Procedural Sound Generation for Soft Bodies in Video Games. 17:1-17:12 - Naoya Iwamoto, Hubert P. H. Shum

, Wakana Asahina, Shigeo Morishima
:
Automatic Sign Dance Synthesis from Gesture-based Sign Language. 18:1-18:9
Learning to Move
- Farzad Abdolhosseini, Hung Yu Ling

, Zhaoming Xie, Xue Bin Peng, Michiel van de Panne:
On Learning Symmetric Locomotion. 19:1-19:10 - Avinash Ranganath, Pei Xu

, Ioannis Karamouzas, Victor B. Zordan:
Low Dimensional Motor Skill Learning Using Coactivation. 20:1-20:10 - Amin Babadi, Kourosh Naderi, Perttu Hämäläinen

:
Self-Imitation Learning of Locomotion Movements through Termination Curriculum. 21:1-21:7
Geometry for Animation
- Martin Komaritzan, Mario Botsch

:
Fast Projective Skinning. 22:1-22:10 - Nicholas Toothman, Michael Neff:

Spring Rigs for Skinning. 23:1-23:10 - Jean Basset

, Stefanie Wuhrer, Edmond Boyer, Franck Multon
:
Contact Preserving Shape Transfer For Rigging-Free Motion Retargeting. 24:1-24:10 - Eloïse Berson

, Catherine Soladié, Vincent Barrielle, Nicolas Stoiber:
A Robust Interactive Facial Animation Editing System. 25:1-25:10
Physically-based Simulation
- Jan Bender

, Tassilo Kugelstadt, Marcel Weiler, Dan Koschier:
Volume Maps: An Implicit Boundary Representation for SPH. 26:1-26:10 - Alex Dahl, Adam W. Bargteil:

Global Momentum Preservation for Position-based Dynamics. 27:1-27:5 - Mihai Frâncu

, Arni Asgeirsson, Kenny Erleben
:
High fidelity simulation of corotational linear FEM for incompressible materials. 28:1-28:6 - Alex Dahl, Adam W. Bargteil:

Early Termination of Conjugate Gradients for Corotated Finite Elements. 29:1-29:5
Moving with Style
- Tomohiko Mukai

, Shigeru Kuriyama, Masaki Oshita:
Motion Adaptation with Cascaded Inequality Tasks. 30:1-30:10 - Janis Sprenger

, Han Du, Noshaba Cheema
, Erik Herrmann, Klaus Fischer, Philipp Slusallek:
Learning a Continuous Control of Motion Style from Natural Examples. 31:1-31:10 - Han Du, Erik Herrmann, Janis Sprenger

, Klaus Fischer, Philipp Slusallek:
Stylistic Locomotion Modeling and Synthesis using Variational Generative Models. 32:1-32:10
Autonomous Agents and Crowds
- Wouter van Toll, Julien Pettré:

Connecting Global and Local Agent Navigation via Topology. 33:1-33:10 - Axel López, François Chaumette

, Éric Marchand
, Julien Pettré:
Attracted by light: vision-based steering virtual characters among dark and light obstacles. 34:1-34:6 - Muhammad Usman

, Davide Schaumann
, M. Brandon Haworth, Mubbasir Kapadia, Petros Faloutsos:
Joint Exploration and Analysis of High-Dimensional Design-Occupancy Templates. 35:1-35:5 - Gang Qiao, Honglu Zhou, Mubbasir Kapadia, Sejong Yoon, Vladimir Pavlovic

:
Scenario Generalization of Data-driven Imitation Models in Crowd Simulation. 36:1-36:11
Poster Abstracts
- Naoki Nozawa, Hubert P. H. Shum

, Edmond S. L. Ho
, Shigeo Morishima
:
3D Car Shape Reconstruction from a Single Sketch Image. 37:1-37:2 - Chiara Bassano, Giorgio Ballestin

, Eleonora Ceccaldi
, Fanny Isabelle Larradet, Maurizio Mancini
, Erica Volta
, Radoslaw Niewiadomski
:
A VR Game-based System for Multimodal Emotion Data Collection. 38:1-38:3 - Jake Hall, Jacky C. P. Chan, Hubert P. H. Shum

, Wei Wei, Edmond S. L. Ho
:
An interactive motion analysis framework for diagnosing and rectifying potential injuries caused through resistance training. 39:1-39:2 - Anatole Martin, Jean Farines, Pujana Paliyawan, Ruck Thawonmas:

Dancing ICE: A Rhythm Game to Control the Amount of Movement Through Pre-Recorded Healthy Moves. 40:1-40:2 - Ana-Sabina Irimia, Jacky C. P. Chan, Kamlesh Mistry, Wei Wei, Edmond S. L. Ho

:
Emotion Transfer for Hand Animation. 41:1-41:2 - Yunshi Liu, Febri Abdullah

, Pujana Paliyawan, Ruck Thawonmas, Tomohiro Harada
:
Improving Brain Memory through Gaming Using Hand Clenching and Spreading. 42:1-42:3 - Junjie Xu, Pujana Paliyawan, Yiming Zhang, Ruck Thawonmas, Tomohiro Harada

:
Player Dominance Adjustment Motion Gaming AI for Health Promotion. 43:1-43:2 - Jingtian Zhang, Hubert P. H. Shum

, Kevin D. McCay
, Edmond S. L. Ho
:
Prior-less 3D Human Shape Reconstruction with an Earth Mover's Distance Informed CNN. 44:1-44:2 - Benjamin Niay, Anne-Hélène Olivier

, Julien Pettré, Ludovic Hoyet:
The Influence of Step Length to Step Frequency Ratio on the Perception of Virtual Walking Motions. 45:1-45:2 - Aline Normoyle, Yifei Cheng:

The Q*bird Level Designer: User-assisted procedural level design in augmented reality. 46:1-46:2 - Panayiotis Charalambous, Yiorgos Chrysanthou:

Why did the human cross the road? 47:1-47:2

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last updated on 2026-07-17 01:03 CEST by the 






