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9th GamiFIN 2025: Yllas, Finland
- Prajwal D'Souza, Hairui Tang, Nannan Xi, Juho Hamari:

Proceedings of the 9th International GamiFIN Conference, Yllas, Finland, April 1-4, 2025. CEUR Workshop Proceedings 4012, CEUR-WS.org 2025
Session 1: Game-Based Education
- Siiri Paananen, Jemina Colley, Juri Etto, Emma Eckhoff, Jonna Häkkilä:

Exhibition Design for a Tangible Archaeology Prototype - Excavating Local History. 1-16 - Wilk Oliveira, Pasqueline D. Scaico, Juho Hamari:

The Effects of Gamification on Students' Sense of Accomplishment: A Controlled Experimental Study. 17-29 - Adam Palmquist, Izabella Jedel:

"I am lvl 8048, Madafaka" - Teacher and Students' Technological Frames of Educational Gamification. 30-43
Session 2: Sustainability
- Helka Hirvonen, Kristian Kiili, Carita Kiili:

Full ADHD Health Literacy Game: Identification with the Game's Main Character. 44-60 - Per Anders Östblad, Henrik Engström, Jenny Brusk:

Game Design and Player Experience Evaluation in Games for Cochlear Implant Rehabilitation: A Literature Review. 61-78 - Xiyu Zheng, Yuze Song, Xuerong Cai, An Chen, Jie Zhang:

"Angry Penguin": A Gamified Carbon Emission Education Game Design and Study. 79-100
Session 3: Location, Location, Location
- Simone Bassanelli, Federico Bonetti, Federica Gini, Chiara Leonardi, Eleonora Mencarini, Elena Not, Annapaola Marconi:

Design and Development of a Gameful Co-Design Tool for Interventions in Rural Areas. 101-120 - Saif Alimamy, Mathew Chylinski, Welf H. Weiger:

Smart City Design for Urban Resilience: Can Gamified AR Interventions Enhance Value-in-Being? 121-134 - Juho Mattila, Sameera Bandaranayake, Prabhash Rathnayake, Pasi Karppinen:

Key Dimensions in IoT-Enabled Serious AR Games for Awareness of Indoor Air Quality and Healthy Behavior Reinforcement: An Exploratory Case Study. 135-148
Session 4: Malevolence and Reflection
- Bastian Kordyaka, Marius Müller, Sukran Karaosmanoglu:

Rolling the Dice: Understanding the Role of Game Design Elements in Gacha Game Addiction. 149-164 - Meshaiel M. Alsheail, Kathrin Gerling:

Gameplay or Gametrap? A Closer Look at Deceptive Patterns in Nintendo Switch Games Popular Among Children. 165-178 - Arianna Boldi, Amon Rapp:

Unregulated Authorities: An Ethnographic Study on How Streamers Impact Cheating Dynamics in Online Gaming. 179-192 - Bo Kampmann Walther, Lasse Juel Larsen:

The Archive and The Other: Reading The Stanley Parable: Ultra Deluxe Through the Lens of Jacques Derrida. 193-202 - Galina Zvereva, Samaan Al-Msallam, Nannan Xi, Juho Hamari:

"If I played this game again, I would be unethical": Playability Challenges Players Face When Playing Games for Ethics Literacy. 203-219
Session 5: deXteRity and eSports
- Markus Laattala, Supriya Dutta, Perttu Hämäläinen:

Duet: Virtual Reality Pair Dancing with Partner Movement Manipulation. 220-237 - Mikko Salminen, Antti-Tuomas Pulkka:

Immersive Technology in the Training of Manual Skills: A Pilot Study With Commercial Off-The-Shelf Devices in Military Training. 238-249 - Wu Li, Bojan Kerous, Nannan Xi, Juho Hamari:

Performance-Influencing Factors in Esports: A Review. 250-266 - Jari Lindroos, Ida Toivanen, Jaakko Peltonen, Tanja Välisalo, Raine Koskimaa, Sami Äyrämö:

Participant Profiling on Twitch Based on Chat Activity and Message Content. 267-282

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last updated on 2026-07-18 00:08 CEST by the 






