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<author pid="95/381">Quasim H. Mehdi</author>
<url>http://www.scit.wlv.ac.uk/~cm1815/</url>
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<r><inproceedings key="conf/cgames/PascualZM15" mdate="2025-07-29">
<author orcid="0000-0001-5861-1259" pid="119/9599">Maite Frutos-Pascual</author>
<author orcid="0000-0002-9356-1186" pid="52/4594">Bego&#241;a Garc&#237;a Zapirain</author>
<author pid="95/381">Quasim H. Mehdi</author>
<title>Where do they look at? Analysis of gaze interaction in children while playing a puzzle game.</title>
<pages>103-106</pages>
<year>2015</year>
<booktitle>CGAMES</booktitle>
<ee>https://doi.org/10.1109/CGames.2015.7272954</ee>
<ee>https://doi.ieeecomputersociety.org/10.1109/CGames.2015.7272954</ee>
<crossref>conf/cgames/2015</crossref>
<url>db/conf/cgames/cgames2015.html#PascualZM15</url>
</inproceedings>
</r>
<r><inproceedings key="conf/cgames/AhmedMME15" mdate="2023-03-24">
<author pid="156/4773">Alsanossi M. Ahmed</author>
<author pid="95/381">Quasim H. Mehdi</author>
<author pid="97/2078">Robert Moreton</author>
<author orcid="0000-0001-5274-8596" pid="e/AdelSaidElmaghraby">Adel Elmaghraby</author>
<title>Serious games providing opportunities to empower citizen engagement and participation in e-government services.</title>
<pages>138-142</pages>
<year>2015</year>
<booktitle>CGAMES</booktitle>
<ee>https://doi.org/10.1109/CGames.2015.7272971</ee>
<ee>https://doi.ieeecomputersociety.org/10.1109/CGames.2015.7272971</ee>
<crossref>conf/cgames/2015</crossref>
<url>db/conf/cgames/cgames2015.html#AhmedMME15</url>
</inproceedings>
</r>
<r><proceedings key="conf/cgames/2015" mdate="2019-10-16">
<editor pid="95/381">Quasim H. Mehdi</editor>
<editor pid="e/AdelSaidElmaghraby">Adel Elmaghraby</editor>
<editor pid="39/6980">Ian Marshall</editor>
<editor pid="15/4728">Adrian P. Lauf</editor>
<editor pid="98/2736">Jerzy W. Jaromczyk</editor>
<editor pid="38/374">Rammohan K. Ragade</editor>
<editor pid="52/4594">Bego&#241;a Garc&#237;a Zapirain</editor>
<editor pid="20/3803">Dar-Jen Chang</editor>
<editor pid="157/9471">Julia Chariker</editor>
<editor pid="87/5138">Mostafa M. El-Said</editor>
<editor pid="25/1965">Roman V. Yampolskiy</editor>
<title>Computer Games: AI, Animation, Mobile, Multimedia, Educational and Serious Games , CGAMES 2015, Louisville, KY, USA, July 27-29, 2015</title>
<booktitle>CGAMES</booktitle>
<publisher>IEEE Computer Society</publisher>
<year>2015</year>
<isbn>978-1-4673-7921-2</isbn>
<ee>https://ieeexplore.ieee.org/xpl/conhome/7256527/proceeding</ee>
<ee>https://www.computer.org/csdl/proceedings/cgames/2015/7921/00/index.html</ee>
<url>db/conf/cgames/cgames2015.html</url>
</proceedings>
</r>
<r><inproceedings key="conf/cgames/AhmedMME14" mdate="2023-03-24">
<author pid="156/4773">Alsanossi M. Ahmed</author>
<author pid="95/381">Quasim H. Mehdi</author>
<author pid="97/2078">Robert Moreton</author>
<author orcid="0000-0001-5274-8596" pid="e/AdelSaidElmaghraby">Adel Said Elmaghraby</author>
<title>Towards the use of serious games for effective e-government service.</title>
<pages>1-6</pages>
<year>2014</year>
<booktitle>CGAMES</booktitle>
<ee>https://doi.org/10.1109/CGames.2014.6934148</ee>
<ee>https://doi.ieeecomputersociety.org/10.1109/CGames.2014.6934148</ee>
<crossref>conf/cgames/2014</crossref>
<url>db/conf/cgames/cgames2014.html#AhmedMME14</url>
</inproceedings>
</r>
<r><inproceedings key="conf/cgames/Mehdi13" mdate="2023-03-24">
<author pid="95/381">Quasim H. Mehdi</author>
<title>Preface.</title>
<pages>8</pages>
<year>2013</year>
<booktitle>CGAMES</booktitle>
<ee>https://doi.org/10.1109/CGames.2013.6632595</ee>
<ee>https://doi.ieeecomputersociety.org/10.1109/CGames.2013.6632595</ee>
<crossref>conf/cgames/2013</crossref>
<url>db/conf/cgames/cgames2013.html#Mehdi13</url>
</inproceedings>
</r>
<r><inproceedings key="conf/cgames/SmithHM13" mdate="2023-03-24">
<author pid="86/5797">Paul Smith</author>
<author pid="19/10949">Thomas P. Hartley</author>
<author pid="95/381">Quasim H. Mehdi</author>
<title>C# interpreter and unity 3D for educational programming games.</title>
<pages>41-47</pages>
<year>2013</year>
<booktitle>CGAMES</booktitle>
<ee>https://doi.org/10.1109/CGames.2013.6632602</ee>
<ee>https://doi.ieeecomputersociety.org/10.1109/CGames.2013.6632602</ee>
<crossref>conf/cgames/2013</crossref>
<url>db/conf/cgames/cgames2013.html#SmithHM13</url>
</inproceedings>
</r>
<r><inproceedings key="conf/cgames/BurgessHMM13" mdate="2023-03-24">
<author pid="138/1564">Robert Adam Burgess</author>
<author pid="19/10949">Thomas P. Hartley</author>
<author pid="95/381">Quasim H. Mehdi</author>
<author pid="138/1577">Rana Mehdi</author>
<title>Monitoring of patient fluid intake using the Xbox Kinect.</title>
<pages>60-64</pages>
<year>2013</year>
<booktitle>CGAMES</booktitle>
<ee>https://doi.org/10.1109/CGames.2013.6632606</ee>
<ee>https://doi.ieeecomputersociety.org/10.1109/CGames.2013.6632606</ee>
<crossref>conf/cgames/2013</crossref>
<url>db/conf/cgames/cgames2013.html#BurgessHMM13</url>
</inproceedings>
</r>
<r><inproceedings key="conf/cgames/HookwayMHB13" mdate="2023-03-24">
<author pid="138/1560">Gary Hookway</author>
<author pid="95/381">Quasim H. Mehdi</author>
<author pid="15/351">Tom Hartley</author>
<author pid="77/10948">Nsikak E. Bassey</author>
<title>Learning physics through computer games.</title>
<pages>119-126</pages>
<year>2013</year>
<booktitle>CGAMES</booktitle>
<ee>https://doi.org/10.1109/CGames.2013.6632617</ee>
<ee>https://doi.ieeecomputersociety.org/10.1109/CGames.2013.6632617</ee>
<crossref>conf/cgames/2013</crossref>
<url>db/conf/cgames/cgames2013.html#HookwayMHB13</url>
</inproceedings>
</r>
<r><proceedings key="conf/cgames/2013" mdate="2019-10-16">
<editor pid="95/381">Quasim H. Mehdi</editor>
<editor pid="e/AdelSaidElmaghraby">Adel Elmaghraby</editor>
<editor pid="39/6980">Ian Marshall</editor>
<editor pid="98/2736">Jerzy W. Jaromczyk</editor>
<editor pid="38/374">Rammohan K. Ragade</editor>
<editor pid="52/4594">Bego&#241;a Garc&#237;a Zapirain</editor>
<editor pid="20/3803">Dar-Jen Chang</editor>
<editor pid="157/9471">Julia Chariker</editor>
<editor pid="87/5138">Mostafa M. El-Said</editor>
<editor pid="25/1965">Roman V. Yampolskiy</editor>
<title>18th International Conference on Computer Games: AI, Animation, Mobile, Interactive Multimedia, Educational and Serious Games, CGAMES 2013, Louisville, KY, USA, July 30 - Aug. 1, 2013</title>
<year>2013</year>
<booktitle>CGAMES</booktitle>
<publisher>IEEE Computer Society</publisher>
<isbn>978-1-4799-0818-9</isbn>
<ee>https://ieeexplore.ieee.org/xpl/conhome/6605723/proceeding</ee>
<ee>http://www.computer.org/csdl/proceedings/cgames/2013/9999/00/index.html</ee>
<url>db/conf/cgames/cgames2013.html</url>
</proceedings>
</r>
<r><inproceedings key="conf/cgames/CarterMH12" mdate="2023-03-24">
<author pid="74/5445-1">Christopher Carter 0001</author>
<author pid="95/381">Quasim H. Mehdi</author>
<author pid="19/10949">Thomas P. Hartley</author>
<title>Navigational techniques to improve usability and user experience in RPG games.</title>
<pages>86-93</pages>
<year>2012</year>
<booktitle>CGAMES</booktitle>
<ee>https://doi.org/10.1109/CGames.2012.6314557</ee>
<ee>https://doi.ieeecomputersociety.org/10.1109/CGames.2012.6314557</ee>
<crossref>conf/cgames/2012</crossref>
<url>db/conf/cgames/cgames2012.html#CarterMH12</url>
</inproceedings>
</r>
<r><inproceedings key="conf/cgames/HartleyM12" mdate="2023-03-24">
<author pid="19/10949">Thomas P. Hartley</author>
<author pid="95/381">Quasim H. Mehdi</author>
<title>In-game adaptation of a navigation mesh cell path.</title>
<pages>230-236</pages>
<year>2012</year>
<booktitle>CGAMES</booktitle>
<ee>https://doi.org/10.1109/CGames.2012.6314580</ee>
<ee>https://doi.ieeecomputersociety.org/10.1109/CGames.2012.6314580</ee>
<crossref>conf/cgames/2012</crossref>
<url>db/conf/cgames/cgames2012.html#HartleyM12</url>
</inproceedings>
</r>
<r><proceedings key="conf/cgames/2012" mdate="2019-10-16">
<editor pid="95/381">Quasim H. Mehdi</editor>
<editor pid="e/AdelSaidElmaghraby">Adel Elmaghraby</editor>
<editor pid="39/6980">Ian Marshall</editor>
<editor pid="97/2078">Robert Moreton</editor>
<editor pid="38/374">Rammohan K. Ragade</editor>
<editor pid="52/4594">Bego&#241;a Garc&#237;a Zapirain</editor>
<editor pid="157/9471">Julia Chariker</editor>
<editor pid="87/5138">Mostafa M. El-Said</editor>
<editor pid="25/1965">Roman V. Yampolskiy</editor>
<editor pid="119/9614">Nickola Li Zhigiang</editor>
<title>17th International Conference on Computer Games, CGAMES 2012, Louisville, KY, USA, July 30 - Aug. 1, 2012</title>
<publisher>IEEE Computer Society</publisher>
<year>2012</year>
<isbn>978-1-4673-1120-5</isbn>
<ee>https://ieeexplore.ieee.org/xpl/conhome/6289461/proceeding</ee>
<ee>http://www.computer.org/csdl/proceedings/cgames/2012/1120/00/index.html</ee>
<booktitle>CGAMES</booktitle>
<url>db/conf/cgames/cgames2012.html</url>
</proceedings>
</r>
<r><inproceedings key="conf/cgames/HartleyM11" mdate="2023-03-24">
<author pid="19/10949">Thomas P. Hartley</author>
<author pid="95/381">Quasim H. Mehdi</author>
<title>In-game tactic adaptation for interactive computer games.</title>
<pages>41-49</pages>
<year>2011</year>
<booktitle>CGAMES</booktitle>
<ee>https://doi.org/10.1109/CGAMES.2011.6000358</ee>
<ee>https://doi.ieeecomputersociety.org/10.1109/CGAMES.2011.6000358</ee>
<crossref>conf/cgames/2011</crossref>
<url>db/conf/cgames/cgames2011.html#HartleyM11</url>
</inproceedings>
</r>
<r><inproceedings key="conf/cgames/BasseyMH11" mdate="2023-03-24">
<author pid="77/10948">Nsikak E. Bassey</author>
<author pid="95/381">Quasim H. Mehdi</author>
<author pid="19/10949">Thomas P. Hartley</author>
<title>Smart Terrain in Online Tactic Agent decision making process.</title>
<pages>143-147</pages>
<year>2011</year>
<booktitle>CGAMES</booktitle>
<ee>https://doi.org/10.1109/CGAMES.2011.6000329</ee>
<ee>https://doi.ieeecomputersociety.org/10.1109/CGAMES.2011.6000329</ee>
<crossref>conf/cgames/2011</crossref>
<url>db/conf/cgames/cgames2011.html#BasseyMH11</url>
</inproceedings>
</r>
<r><proceedings key="conf/cgames/2011" mdate="2019-10-16">
<editor pid="95/381">Quasim H. Mehdi</editor>
<editor pid="e/AdelSaidElmaghraby">Adel Said Elmaghraby</editor>
<editor pid="97/2078">Robert Moreton</editor>
<editor pid="25/1965">Roman V. Yampolskiy</editor>
<editor pid="157/9471">Julia Chariker</editor>
<title>16th International Conference on Computer Games, CGAMES 2011, Louisville, KY, USA, 27-30 July, 2011</title>
<booktitle>CGAMES</booktitle>
<publisher>IEEE Computer Society</publisher>
<year>2011</year>
<isbn>978-1-4577-1451-1</isbn>
<ee>https://ieeexplore.ieee.org/xpl/conhome/5989687/proceeding</ee>
<ee>http://www.computer.org/csdl/proceedings/cgames/2011/1451/00/index.html</ee>
<url>db/conf/cgames/cgames2011.html</url>
</proceedings>
</r>
<r><article key="journals/cie/HartleyM09" mdate="2020-05-10">
<author pid="19/10949">Thomas P. Hartley</author>
<author pid="95/381">Quasim H. Mehdi</author>
<title>Online action adaptation in interactive computer games.</title>
<year>2009</year>
<volume>7</volume>
<journal>Comput. Entertain.</journal>
<number>2</number>
<ee>https://doi.org/10.1145/1541895.1541908</ee>
<url>db/journals/cie/cie7.html#HartleyM09</url>
<pages>28:1-28:31</pages>
</article>
</r>
<r><inproceedings key="conf/iv/ZengMG05" mdate="2023-03-24">
<author pid="77/3615-1">Xin Zeng 0001</author>
<author pid="95/381">Quasim H. Mehdi</author>
<author pid="41/1312">Norman E. Gough</author>
<title>From Visual Semantic Parameterization to Graphic Visualization.</title>
<pages>488-493</pages>
<year>2005</year>
<crossref>conf/iv/2005</crossref>
<booktitle>IV</booktitle>
<ee>https://doi.org/10.1109/IV.2005.53</ee>
<ee>https://doi.ieeecomputersociety.org/10.1109/IV.2005.53</ee>
<url>db/conf/iv/iv2005.html#ZengMG05</url>
</inproceedings>
</r>
<r><article key="journals/icae/AllenMGGM03" mdate="2025-01-19">
<author pid="94/6099">Michael J. Allen</author>
<author pid="38/6427">Francisco Javier Mar&#237;n Mart&#237;n</author>
<author pid="47/4553">Francisco Garc&#237;a-Lagos</author>
<author pid="41/1312">Norman E. Gough</author>
<author pid="95/381">Quasim H. Mehdi</author>
<title>Fuzzy processing for active vision.</title>
<pages>267-285</pages>
<year>2003</year>
<volume>10</volume>
<journal>Integr. Comput. Aided Eng.</journal>
<number>3</number>
<ee>https://doi.org/10.3233/ica-2003-10304</ee>
<ee>https://www.wikidata.org/entity/Q129473308</ee>
<url>db/journals/icae/icae10.html#AllenMGGM03</url>
</article>
</r>
<r><inproceedings key="conf/gameon/AllenGMW03" mdate="2004-01-16">
<author pid="94/6099">Michael J. Allen</author>
<author pid="41/1312">Norman E. Gough</author>
<author pid="95/381">Quasim H. Mehdi</author>
<author pid="63/3641">Brian Wink</author>
<title>A Review of Eye-Tracking and Usability in Computer Games.</title>
<pages>26-</pages>
<year>2003</year>
<crossref>conf/gameon/2003</crossref>
<booktitle>GAME-ON</booktitle>
<url>db/conf/gameon/gameon2003.html#AllenGMW03</url>
</inproceedings>
</r>
<r><inproceedings key="conf/gameon/ZengMG03" mdate="2019-04-29">
<author pid="77/3615-1">Xin Zeng 0001</author>
<author pid="95/381">Quasim H. Mehdi</author>
<author pid="41/1312">Norman E. Gough</author>
<title>An Inference Methodology for Reasoning About Visual Information for a Virtual Environment.</title>
<pages>53-</pages>
<year>2003</year>
<crossref>conf/gameon/2003</crossref>
<booktitle>GAME-ON</booktitle>
<url>db/conf/gameon/gameon2003.html#ZengMG03</url>
</inproceedings>
</r>
<r><inproceedings key="conf/gameon/SulimanMG03" mdate="2004-01-16">
<author pid="87/5818">Hussam Suliman</author>
<author pid="95/381">Quasim H. Mehdi</author>
<author pid="41/1312">Norman E. Gough</author>
<title>Ontology for Perception in Cognitive Agents and Synthetic Environments.</title>
<pages>127-</pages>
<year>2003</year>
<crossref>conf/gameon/2003</crossref>
<booktitle>GAME-ON</booktitle>
<url>db/conf/gameon/gameon2003.html#SulimanMG03</url>
</inproceedings>
</r>
<r><inproceedings key="conf/iasse/MehdiZG03" mdate="2019-04-29">
<author pid="95/381">Quasim H. Mehdi</author>
<author pid="77/3615-1">Xin Zeng 0001</author>
<author pid="41/1312">Norman E. Gough</author>
<title>Story Visualization for Interactive Virtual Environment.</title>
<pages>20-24</pages>
<year>2003</year>
<crossref>conf/iasse/2003</crossref>
<booktitle>IASSE</booktitle>
<url>db/conf/iasse/iasse2003.html#MehdiZG03</url>
</inproceedings>
</r>
<r><inproceedings key="conf/iv/ZengMG03" mdate="2023-03-24">
<author pid="77/3615-1">Xin Zeng 0001</author>
<author pid="95/381">Quasim H. Mehdi</author>
<author pid="41/1312">Norman E. Gough</author>
<title>Shape of the Story: Story Visualization Techniques.</title>
<pages>144-151</pages>
<year>2003</year>
<crossref>conf/iv/2003</crossref>
<booktitle>IV</booktitle>
<ee>https://doi.org/10.1109/IV.2003.1217971</ee>
<ee>https://doi.ieeecomputersociety.org/10.1109/IV.2003.1217971</ee>
<url>db/conf/iv/iv2003.html#ZengMG03</url>
</inproceedings>
</r>
<r><proceedings key="conf/gameon/2003" mdate="2012-11-04">
<editor pid="95/381">Quasim H. Mehdi</editor>
<editor pid="41/1312">Norman E. Gough</editor>
<editor pid="57/6798">St&#233;phane Natkin</editor>
<title>4th International Conference on Intelligent Games and Simulation (GAME-ON 2003), 19-21 November 2003, London, UK</title>
<booktitle>GAME-ON</booktitle>
<publisher>EUROSIS</publisher>
<year>2003</year>
<url>db/conf/gameon/gameon2003.html</url>
<isbn>9-0773-8105-8</isbn>
</proceedings>
</r>
<r><article key="journals/ijigs/WenMG02" mdate="2020-07-30">
<author pid="64/19">Zhigang Wen</author>
<author pid="95/381">Quasim H. Mehdi</author>
<author pid="41/1312">Norman E. Gough</author>
<title>Animating Intelligent Games Characters Using Mesh Skinning.</title>
<pages>12-17</pages>
<year>2002</year>
<volume>1</volume>
<journal>Int. J. Intell. Games Simul.</journal>
<number>1</number>
<ee>http://www.scit.wlv.ac.uk/OJS_IJIGS/index.php/IJIGS/article/view/29</ee>
<url>db/journals/ijigs/ijigs1.html#WenMG02</url>
</article>
</r>
<r><inproceedings key="conf/ISCAicis/MehdiWG02" mdate="2021-08-09">
<author pid="95/381">Quasim H. Mehdi</author>
<author pid="64/19">Zhigang Wen</author>
<author pid="41/1312">Norman E. Gough</author>
<title>A New Approach for Animating Intelligent Agents in Complex 3D Virtual Environment Based on Spatial Perception and Memory.</title>
<pages>60-64</pages>
<year>2002</year>
<crossref>conf/ISCAicis/2002</crossref>
<booktitle>IS</booktitle>
<url>db/conf/ISCAicis/ISCAicis2002.html#MehdiWG02</url>
</inproceedings>
</r>
<r><inproceedings key="conf/ISCAicis/SulimanMG02" mdate="2021-08-09">
<author pid="87/5818">Hussam Suliman</author>
<author pid="95/381">Quasim H. Mehdi</author>
<author pid="41/1312">Norman E. Gough</author>
<title>Virtual Agent Using a Combined Cognitive Map and Knowledge Base Systems.</title>
<pages>65-70</pages>
<year>2002</year>
<crossref>conf/ISCAicis/2002</crossref>
<booktitle>IS</booktitle>
<url>db/conf/ISCAicis/ISCAicis2002.html#SulimanMG02</url>
</inproceedings>
</r>
<r><inproceedings key="conf/esm/MehdiSG02" mdate="2004-01-16">
<author pid="95/381">Quasim H. Mehdi</author>
<author pid="87/5818">Hussam Suliman</author>
<author pid="41/1312">Norman E. Gough</author>
<title>An Agent and Group Model for Generating a Variety of Flocking Behaviours.</title>
<pages>163-167</pages>
<year>2002</year>
<crossref>conf/esm/2002</crossref>
<booktitle>ESM</booktitle>
<url>db/conf/esm/esm2002.html#MehdiSG02</url>
</inproceedings>
</r>
<r><inproceedings key="conf/gameon/GoughMG02" mdate="2004-01-15">
<author pid="41/1312">Norman E. Gough</author>
<author pid="95/381">Quasim H. Mehdi</author>
<author pid="15/4731">Philippe Geril</author>
<title>GAMENET: EU Networking for Development and Application of Next-Generation Computer Games.</title>
<year>2002</year>
<crossref>conf/gameon/2002</crossref>
<booktitle>GAME-ON</booktitle>
<url>db/conf/gameon/gameon2002.html#GoughMG02</url>
</inproceedings>
</r>
<r><inproceedings key="conf/gameon/WenMG02" mdate="2004-01-16">
<author pid="64/19">Zhigang Wen</author>
<author pid="95/381">Quasim H. Mehdi</author>
<author pid="41/1312">Norman E. Gough</author>
<title>Neural Networks for Animating Variations in Character Behaviours.</title>
<year>2002</year>
<crossref>conf/gameon/2002</crossref>
<booktitle>GAME-ON</booktitle>
<url>db/conf/gameon/gameon2002.html#WenMG02</url>
</inproceedings>
</r>
<r><inproceedings key="conf/gameon/ZengMG02" mdate="2019-04-29">
<author pid="77/3615-1">Xin Zeng 0001</author>
<author pid="95/381">Quasim H. Mehdi</author>
<author pid="41/1312">Norman E. Gough</author>
<title>Generation of a 3D Virtual Story Environment Based on Story Description.</title>
<year>2002</year>
<crossref>conf/gameon/2002</crossref>
<booktitle>GAME-ON</booktitle>
<url>db/conf/gameon/gameon2002.html#ZengMG02</url>
</inproceedings>
</r>
<r><inproceedings key="conf/iv/WenMG02" mdate="2023-03-24">
<author pid="64/19">Zhigang Wen</author>
<author pid="95/381">Quasim H. Mehdi</author>
<author pid="41/1312">Norman E. Gough</author>
<title>A New Animation Approach for Visualizing Intelligent Agent Behaviours in a Virtual Environment.</title>
<pages>93-98</pages>
<year>2002</year>
<crossref>conf/iv/2002</crossref>
<booktitle>IV</booktitle>
<ee>https://doi.org/10.1109/IV.2002.1028761</ee>
<ee>https://doi.ieeecomputersociety.org/10.1109/IV.2002.1028761</ee>
<url>db/conf/iv/iv2002.html#WenMG02</url>
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<r><proceedings key="conf/gameon/2002" mdate="2004-01-16">
<editor pid="95/381">Quasim H. Mehdi</editor>
<editor pid="41/1312">Norman E. Gough</editor>
<title>3rd International Conference on Intelligent Games and Simulation (GAME-ON 2002), November 29-30, 2002, London, UK</title>
<booktitle>GAME-ON</booktitle>
<publisher>?</publisher>
<year>2002</year>
<url>db/conf/gameon/gameon2002.html</url>
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<r><article key="journals/isca/AllenMG01" mdate="2020-04-16">
<author pid="94/6099">Michael J. Allen</author>
<author pid="95/381">Quasim H. Mehdi</author>
<author pid="41/1312">Norman E. Gough</author>
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<year>2001</year>
<volume>8</volume>
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<author pid="87/5818">Hussam Suliman</author>
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<pages>27-31</pages>
<year>2001</year>
<crossref>conf/ISCAicis/2001</crossref>
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<author pid="95/381">Quasim H. Mehdi</author>
<author pid="64/19">Zhigang Wen</author>
<author pid="41/1312">Norman E. Gough</author>
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<pages>47-50</pages>
<year>2001</year>
<crossref>conf/ISCAicis/2001</crossref>
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<author pid="94/6099">Michael J. Allen</author>
<author pid="87/5818">Hussam Suliman</author>
<author pid="64/19">Zhigang Wen</author>
<author pid="95/381">Quasim H. Mehdi</author>
<author pid="41/1312">Norman E. Gough</author>
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<pages>22-</pages>
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<author pid="87/5818">Hussam Suliman</author>
<author pid="95/381">Quasim H. Mehdi</author>
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<pages>35-</pages>
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<r><inproceedings key="conf/gameon/WenMG01" mdate="2004-01-20">
<author pid="64/19">Zhigang Wen</author>
<author pid="95/381">Quasim H. Mehdi</author>
<author pid="41/1312">Norman E. Gough</author>
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<pages>56-</pages>
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<r><proceedings key="conf/gameon/2001" mdate="2004-01-16">
<editor pid="95/381">Quasim H. Mehdi</editor>
<editor pid="41/1312">Norman E. Gough</editor>
<title>2nd International Conference on Intelligent Games and Simulation (GAME-ON 2001), November 30 - December 1, 2001, London, UK</title>
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<publisher>?</publisher>
<year>2001</year>
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<r><inproceedings key="conf/ISCAicis/MehdiDGG00" mdate="2021-08-09">
<author pid="95/381">Quasim H. Mehdi</author>
<author pid="76/7943">William Dixon</author>
<author pid="72/7943">Ian J. Griffiths</author>
<author pid="41/1312">Norman E. Gough</author>
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<pages>80-83</pages>
<year>2000</year>
<booktitle>IS</booktitle>
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<r><inproceedings key="conf/ISCAicis/AllenMGC00" mdate="2021-08-09">
<author pid="94/6099">Michael J. Allen</author>
<author pid="95/381">Quasim H. Mehdi</author>
<author pid="41/1312">Norman E. Gough</author>
<author pid="69/7943">Ian M. Coulson</author>
<title>Efficient Object Location in Frame Sequences using Adaptive Fuzzy-Tuned Scanpaths.</title>
<pages>126-130</pages>
<year>2000</year>
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<r><inproceedings key="conf/gameon/MehdiWGA00" mdate="2004-01-16">
<author pid="95/381">Quasim H. Mehdi</author>
<author pid="64/19">Zhigang Wen</author>
<author pid="41/1312">Norman E. Gough</author>
<author pid="94/6099">Michael J. Allen</author>
<title>Efficient Skinning Effect for Game Character Animation using DirectX Vertex Blending.</title>
<pages>5-</pages>
<year>2000</year>
<crossref>conf/gameon/2000</crossref>
<booktitle>GAME-ON</booktitle>
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<r><inproceedings key="conf/gameon/MehdiSAGA00" mdate="2004-01-16">
<author pid="95/381">Quasim H. Mehdi</author>
<author pid="87/5818">Hussam Suliman</author>
<author pid="99/5933">E. Asloglou</author>
<author pid="41/1312">Norman E. Gough</author>
<author pid="94/6099">Michael J. Allen</author>
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<pages>29-</pages>
<year>2000</year>
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<r><inproceedings key="conf/gameon/GoughSM00" mdate="2004-01-16">
<author pid="41/1312">Norman E. Gough</author>
<author pid="87/5818">Hussam Suliman</author>
<author pid="95/381">Quasim H. Mehdi</author>
<title>Fuzzy State Machine Modelling of Agents and their Environments for Games.</title>
<pages>61-</pages>
<year>2000</year>
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<r><inproceedings key="conf/gameon/WenMGS00" mdate="2004-01-16">
<author pid="64/19">Zhigang Wen</author>
<author pid="95/381">Quasim H. Mehdi</author>
<author pid="41/1312">Norman E. Gough</author>
<author pid="87/5818">Hussam Suliman</author>
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<editor pid="95/381">Quasim H. Mehdi</editor>
<editor pid="41/1312">Norman E. Gough</editor>
<title>1st International Conference on Intelligent Games and Simulation (GAME-ON 2000), 11-12 November 2000, London, UK</title>
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<publisher>?</publisher>
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<author pid="94/6099">Michael J. Allen</author>
<author pid="69/7943">Ian M. Coulson</author>
<author pid="41/1312">Norman E. Gough</author>
<author pid="95/381">Quasim H. Mehdi</author>
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<year>1999</year>
<booktitle>ECC</booktitle>
<ee>https://doi.org/10.23919/ECC.1999.7099953</ee>
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<author pid="72/7943">Ian J. Griffiths</author>
<author pid="95/381">Quasim H. Mehdi</author>
<author pid="41/1312">Norman E. Gough</author>
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<author pid="86/735">Tingkai Wang</author>
<author pid="41/1312">Norman E. Gough</author>
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<r><inproceedings key="conf/icannga/GriffithsMG97" mdate="2020-05-04">
<author pid="72/7943">Ian J. Griffiths</author>
<author pid="95/381">Quasim H. Mehdi</author>
<author pid="41/1312">Norman E. Gough</author>
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<r><inproceedings key="conf/tools/WangMG97" mdate="2023-03-23">
<author pid="86/735">Tingkai Wang</author>
<author pid="95/381">Quasim H. Mehdi</author>
<author pid="41/1312">Norman E. Gough</author>
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<url>db/conf/tools/tools24-1997.html#WangMG97</url>
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<co c="1"><na f="z/Zapirain:Bego=ntilde=a_Garc=iacute=a" pid="52/4594">Bego&#241;a Garc&#237;a Zapirain</na></co>
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