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Brian Allgeier

From Wikipedia, the free encyclopedia
Brian Allgeier
Allgeier in 2017
Born (1971-03-10) March 10, 1971 (age 55)
Occupations
  • Creative director
  • game designer
  • author
Years active1993–present

Brian Allgeier (born March 10, 1971) is an American video game designer who is best known for being the original designer and creative director of the Ratchet & Clank series developed by Insomniac Games for the PS2, PS3, PS4 and PS5.

He started working in videogames in 1991 as an artist and animator on the CD-i title, Hanna Barbera’s Cartoon Carnival for Philips Media. He worked as part of the internal production group, *FunHouse*, led by game designer Cliff Johnson.

In 1999, he joined Insomniac Games as a level designer on the Spyro the Dragon series for the PlayStation and later became design director on the Ratchet & Clank series for the PlayStation 2. In 2006, he became creative director on Ratchet & Clank Future: Tools of Destruction,[1] which was the first PlayStation 3 installment for the Ratchet & Clank series, as well as the first installment for the Future series.

Games

[edit]
Game titleReleasePlatformRole
Hanna Barbera's Cartoon Carnival 1993CD-iLead artist
Merlin's Apprentice 1994CD-iLead artist
Labyrinth of Crete 1995CD-iLead artist
Running Wild 1998PSoneDesigner
Spyro 2: Ripto's Rage! 1999PSoneDesigner
Spyro 3: Year of the Dragon 2000PSoneDesigner
Ratchet & Clank 2002PS2Design director
Ratchet & Clank: Going Commando 2003PS2Design director
Ratchet & Clank: Up Your Arsenal 2004PS2Design director
Ratchet: Deadlocked 2005PS2Design manager
Resistance: Fall of Man 2006PS3Design manager
Ratchet & Clank Future: Tools of Destruction 2007PS3Creative director
Ratchet & Clank Future: Quest for Booty 2008PS3Creative director
Ratchet & Clank Future: A Crack in Time 2009PS3Creative director
Fuse 2013PS3, Xbox 360Co-creative director
Ratchet & Clank: Into the Nexus 2013PS3Creative director
Ratchet & Clank 2016PS4Co-creative director
Edge of Nowhere 2016Oculus RiftCreative director

References

[edit]
  1. Schiesel, Seth (October 31, 2007). "A New Video Game Hopes Expressive Characters Lead to Emotional Attachment". The New York Times.