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NIS Talks Disgaea Mayhem Story, History, Future Games
Hardcore Gamer had the opportunity to talk to NIS about Disgaea Mayhem, their upcoming action RPG twist on the classic franchise.
Chaos Zero Nightmare Devs Talk Most-Used Combatants, Design Insights
We check out some of the Super Creative team’s most-used combatants and get a peek into their development.
Grounded 2 Producer Talks Community Feedback, Early Access Evolution
We discuss shrinking down to greater heights.
NC Talks Content Rollout, Global Changes to Aion 2
We sat down with NC to talk about what they have in store for the global release of Aion 2.
Super Creative’s Co-Head Discusses Chaos Zero Nightmare’s New ‘Sortie’ Mode
Super Creative Co-Head Kim Hyung Suk discusses the new Sortie mode in Chaos Zero Nightmare, a roguelite challenge with unique gameplay.
Codemasters Senior Designer Steven Embling Talks New F1 Regulations, DLC Strategy, 2027 Plans, More
F1 25 received new DLC for the 2026, including the new regulations changes. We discuss his thoughts on incorporating all of these changes.
Former Sega Producer Nishi-P Discusses Latest Project Sangokushi BOND
Mai Mai and Sangokushi Taisen’s Nishi-P provides some earnest insight into Sangokushi BOND and the kind of experiences players should expect.
Infinity Ward Breaks Down Lessons Learned from Modern Warfare II, How Things Have Changed for Call of Duty: Modern Warfare 4
We sat down with Joe Cecot, Multiplayer Creative Director, and Jacky Reynolds, Multiplayer Design Lead, to see which lessons were learned.
gamescom latam: Degoma Duo Discusses Reggie, His Cousin, Two Scientists and Most Likely the End of the World Development
Hardcore Gamer interviewed the developers behind Reggie, His Cousin, Two Scientists and Most Likely the End of the World at gamescom latam.
gamescom latam: Venn Studios Discusses Rogue Reigns, Creating a Unique Roguelike Deckbuilder
Hardcore Gamer interviewed Venn Studio's co-founder Hugo Neri and Rogue Reigns designer Rafaella Bianck to learn about their roguelike deckbuilder.
gamescom latam: ARVORE's CEO Ricardo Justus Talks VR Market, Company Growth, Award Recognition
With the recent release of The Boys: Trigger Warning, Ricardo Justus talks about VR projects and ARVORE's growth over the years in our interview.
gamescom latam: Ukiyo Studios' On Takahashi Talks About Rain98's Unique Atmosphere, Immersive Allure
We got to speak with On Takahashi during gamescom latam on the upcoming Rain98 by Japanese indie developer C#4R4CT3R.
IO Interactive Reveals Why 007 First Light Features a Younger Bond, How Being a Game Helps with Storytelling
We got to sit down with Narrative Director Martin Emborg to get an understanding of why they chose to tell the story of a younger, fresh-faced Bond.
The Ongoing Journey to Become a Fan-Focused Publisher with Limited Run Games
Without Limited Run Games and the small-press publishers it inspired, it's very easy to picture a world where gaming shelves would be emptier.
Smilegate Talks Favorite Chaos Zero Nightmare Characters, Beginner Strats
Smilegate talked with us about a couple of its favorite characters and discussed strategies for putting them to good use.
Raiders of Blackveil Executive Producer Talks Inspirations, Early Access Plans
Wombo Games' Benjamin Flösser talks with Hardcore Gamer about the origins of Raiders of Blackveil's unique characteristics, Early Access and more!
ROUTINE: Lead Designer Talks About What Makes This Horror Game Stand Out
We had the chance to speak with ROUTINE's lead designer and artist, Aaron Foster, about the creation of the game.
Amazon Talks the Future of Ignite Servers, Paradise Season 2, Kazeros Raid
In the latest interview with Amazon Games, we talk to Roxanne Sabo and Matt Hutson about the Q4 2025 patch schedule and the future.
FuturLab Talks Soaps, Gnomes, More in PowerWash Simulator 2
New tools, improved mechanics and a mysterious role for the gnomes - Hardcore Gamer discusses with FuturLab's Jessica Green.
Chaos Zero Nightmare Director Talks Mobile Deck-Building, More at TGS 2025
Learn more about the main man behind this horror deck-builder and the inspirations fueling it .