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Friendslop

From Wikipedia, the free encyclopedia

Friendslop is a subgenre of cooperative indie games oriented around a low barrier of entry and social interaction, emphasizing gameplay in social groups. The name is a portmanteau of friend and the pejorative suffix -slop, as these social games tend to be low-budget, low-cost indie games intended to attract entire friend groups as a online social activity.

The friendslop genre is purported to have originated with the 2018 social deduction video game Among Us,[1] with the popularity of the genre skyrocketing during the COVID-19 pandemic as a means of remotely connecting with friends during the quarantine.[2]

The term "friendslop" originated from a tweet describing "friendfarming" as a contemporary trend in indie games.[2] The popularity of the 2025 co-op survival video game Peak led to a drastic increase in use of the term amongst gaming media and players, shifting to a more descriptive usage, though it continued to be used as a derogatory term to accuse similar games of being cash-ins.[3][4][5]

Elements

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Common elements of friendslop games include a low entry difficulty, frequently described in relation to Bushnell's Law, that allows people of any gaming skill to participate, and a focus on social interaction. Usually these games will feature a team working towards a common goal, such as climbing a mountain in Peak.[3][6] Multiplayer team games with extraction gameplay elements like Lethal Company and R.E.P.O. are also often labeled as friendslop games.[7] Proximity chat is common, giving a level of realism to the interactions between players, with some games even allowing their character models' mouths to lip sync with their voices.[2][8] Many friendslop games also have a focus on physics interactions and utilize low-fidelity 3D graphics.[6][9] These games are typically considered to be more affordable, usually costing US$20 or less.[6] Another element sometimes used in a description of the term is the fact that the game would be unenjoyable when played alone.[10]

Reception

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Jay Costello of Aftermath contended that friendslop was not a real game genre, saying that it had originated with anger at the supposed people who used it as a disposition towards "whimsy and joy", as well as the rising popularity of gameplay outside of grinding and stat padding.[4] However, some developers have embraced the label to describe their games. Paige Wilson, community lead at Aggro Crab, said that the team had loved the term from the moment it was first introduced, and praising the term for bringing new excitement to co-op games.[6][8] The studio Panic Stations! have also advertised their games as "friendslop," though clarifying that people should only call it that if they wanted to.[9]

Harper Jay MacIntyre of Inverse described friendslop as a response to the loneliness epidemic, giving players an essential space for socialization and communication despite their isolation, and creating "a real path to salvation from divisive and isolating times." She also stated that they showed a real desire from players to play something smaller and more inventive than AAA games, made by teams that engaged with fans.[3] Ash Parrish of The Verge noted that the Nintendo Switch 2's GameChat feature offered significant potential for friendslop games to come to the platform.[11] Chris Allnutt of the Financial Times defined friendslop as playing with friends, rather than the game matchmaking with strangers.[12]

Notable examples

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Games that have been quoted as being referred to, or have been directly described, in journalism and media criticism as "friendslop" include:

YearTitleRef.
2018Among Us[1]
2023Lethal Company[4][7]
Scary Baboon[13]
2024Content Warning[4][7]
Webfishing[3]
2025Guilty as Sock![6]
Mage Arena[6][7]
Peak[4][6][7]
R.E.P.O.[4][6][7]
RV There Yet?[7]
2026Gamble With Your Friends[14]
Flock Around[15]
Yapyap[16]
Meccha Chameleon[17]

See also

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References

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  1. 1 2 Cichacki, Shaun (2 September 2025). "The Rise of 'Friendslop': Why Cheap Co-Op Games Rock". Glizzy. Archived from the original on 10 March 2026. Retrieved 2026-04-26.
  2. 1 2 3 Taylor, Mollie (1 January 2026). "The Loneliness of Friendslop". Superjump Magazine. Archived from the original on 28 March 2026. Retrieved 2026-04-26.
  3. 1 2 3 4 Jay MacIntyre, Harper (2025-11-23). "Friendslop Is The Biggest Gaming Trend in 2025 — And It's Just Getting Started". Inverse. Archived from the original on 2025-11-24. Retrieved 2025-11-24.
  4. 1 2 3 4 5 6 Costello, Jay (2025-07-17). "'Friendslop' Isn't Real, But People Love Posting About It Anyway". Aftermath. Archived from the original on 2025-11-13. Retrieved 2025-11-24.
  5. Wertheimer, Bee (2025-07-10). "Not Every Co-Op Game is "Friendslop"". The A.V. Club. Retrieved 2025-11-24.
  6. 1 2 3 4 5 6 7 8 Bonifield, Stevie (2025-12-20). "'Friend slop' made co-op gaming goofier than ever in 2025". The Verge. Retrieved 2026-01-05.{{cite web}}: CS1 maint: deprecated archival service (link)
  7. 1 2 3 4 5 6 7 Tuscarny, Ollie (2025-11-24). "The Best 'Friendslop' Games, Ranked". Game Rant. Archived from the original on 2025-12-12. Retrieved 2025-12-11.
  8. 1 2 Wood, Austin (2025-11-01). "'We proudly wear the friendslop badge': Peak studio unpacks one of the biggest trends on Steam and beyond after studying games like REPO to find out what makes them fun". GamesRadar+. Archived from the original on 2025-11-13. Retrieved 2025-11-24.
  9. 1 2 Bailey, Dustin (2025-10-31). "Dressed in their best digital pigeon cosplay, Fall Guys devs reunite after Epic layoffs to serve up REPO and Peak-style "tasty friendslop"". GamesRadar+. Archived from the original on 2025-11-12. Retrieved 2025-11-24.
  10. TheStandupPod (2026-08-13). Is Vibe Coding a Game? | Standup #68. Retrieved 2026-08-13 via YouTube.
  11. Parrish, Ash (2025-08-07). "Friendslop is coming for the Switch 2". The Verge. Archived from the original on 2025-11-14. Retrieved 2025-11-24.
  12. Allnutt, Chris (August 26, 2026). "Why gamers can't get enough of 'friendslop'". Financial Times.
  13. Sutrich, Nicholas (2026-05-28). "'When we started our studio, we were building the wrong games.' Millions of Meta Quest owners are playing games like Ug VR every month, and they're redefining VR as we once knew it". Android Central. Retrieved 2026-08-13.
  14. Cripe, Michael (2026-05-11). "'Friendslop' Used to Be a Derogatory Term, but Hits Like Gamble With Your Friends Are Changing the Narrative". IGN. Retrieved 2026-08-09.
  15. Colantonio, Giovanni (2026-04-29). "The perfect video game exists and it's a $5 Pokémon Snap replacement". Polygon. Retrieved 2026-04-30.
  16. Hernandez, Patricia (2026-02-07). "It's time to take 'friendslop' games seriously". Polygon. Retrieved 2026-04-30.
  17. Gould, Elie (15 June 2026). "Meccha Chameleon lives up to the hype as the next great party game—so if you haven't played it yet take this as a sign to check it out". PC Gamer. Retrieved 16 June 2026.