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Halo: Campaign Evolved

From Wikipedia, the free encyclopedia

Halo: Campaign Evolved
Cover art depicting Master Chief, and the game's surrounding environment
DeveloperHalo Studios[a]
PublisherXbox Game Studios
Directors
  • Max Szalgor
  • Greg Hermann
DesignerDan Gniady
SeriesHalo
EngineUnreal Engine 5
Platforms
ReleaseJuly 28, 2026
GenreFirst-person shooter
ModesSingle-player, multiplayer

Halo: Campaign Evolved is an upcoming first-person shooter game developed by Halo Studios and published by Xbox Game Studios. It is a remake of the story component of Halo: Combat Evolved (2001), the first installment of the Halo franchise originally developed by Bungie for the Xbox console. The game is set to be released for PlayStation 5, Windows and Xbox Series X/S on July 28, 2026.

Developed in Unreal Engine 5, Campaign Evolved features upgraded visuals and a reimagined mission set comprising redesigned and new levels, incorporating mechanics, weapons and narrative additions new to Combat Evolved in order to reflect subsequent Halo games. The story cinematics and audio were also remade, featuring re-recorded dialogue from the game's principal voice cast. The game does not include the original competitive multiplayer, but does support four-player online cooperative multiplayer in addition to two-player split-screen on consoles. Campaign Evolved will also support cross-platform play and cross-progression across all consoles and PC during online co-op.

343 Industries assumed control over the Halo franchise following the release of Bungie's Halo: Reach in 2010, debuting with the remastered Halo: Combat Evolved Anniversary (2011) for Xbox 360 before developing new mainline entries through Halo Infinite in 2021. The development team restructured and rebranded to Halo Studios in 2024, simultaneously pivoting production of the series away from the proprietary Slipspace Engine used for Infinite towards Unreal Engine 5, and beginning work on Campaign Evolved as the inaugural game utilizing such technology as a means of introducing the series to new players in anticipation of a multiplatform release, a first for the franchise. The game was teased in October 2024 before being officially announced the following year. Campaign Evolved commemorates the 25th anniversary of both the Halo franchise and the Xbox platform it originated on.

Gameplay

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Halo: Campaign Evolved is a remake of Halo: Combat Evolved's (2001) campaign,[1] featuring redesigned missions with alterations to the level design and structure, along with new movement options and mechanics that reflect subsequent gameplay updates made in Combat Evolved's various sequels.[2] This includes the ability to sprint, which is enabled by default but can be toggled in-game for a more faithful experience.[3] As with Halo 2 (2004) onwards, the Chief is now able to hijack vehicles piloted by the Covenant, which are additionally destructible in real-time.[4] Among the drivable vehicles, the "Warthog" has also been partially redesigned to include a fourth seat on the rear bumper, allowing a full four-man fireteam to be active at once while driving both offline and in multiplayer.[5] The enemy variety has also been updated to acknowledge later additions to Halo canon, such as the appearance of the Jiralhanae "Brutes" and the Flood comprising their 'pure' forms first introduced in Halo 3 (2007),[6][7]

Campaign Evolved adds a further nine weapons beyond the full selection available from the original Combat Evolved, including the Covenant energy sword, Sub-Machine Gun, Battle Rifle, Fuel Rod Cannon, Sentinel Beam, Spiker, Beam Rifle and Brute Plasma Rifle from Halo 2 and Halo 3, as well as the Needle Rifle from Reach.[8][9] As introduced in Halo 2 and subsequently incorporated into Halo: Combat Evolved Anniversary (2011), the game features collectible Skulls that modify gameplay conditions by either debilitating player proficiencies or initiating absurd effects, such as a weapon randomizer or the classic 'Grunt Birthday Party' Skull which triggers an explosion of celebratory confetti upon landing a headshot on a grunt.[10] Examples of Skulls new to Campaign Evolved include the 'Perspective' modifier, which enables the game to be played in third-person, and 'The Floor is Lava', which forces the player to take damage every time they contact the ground during a mission.[11] 42 total Skulls are available to obtain across the game, with 26 of them returning from prior Halo titles.[12]

In addition to the original game's ten missions, Campaign Evolved includes three new missions set one year before events of the game, during a campaign led by Master Chief and UNSC Sgt. Avery Johnson known as "Operation METEORITE."[13][14] As the title suggests, Campaign Evolved excludes the competitive multiplayer included with the original Combat Evolved,[15] but still supports cooperative multiplayer throughout the story, with all platforms featuring online play with up to four players, including full cross-platform play and cross-progression, as well as the option for local two-player split-screen gameplay for the console versions.[10][16]

Development

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Halo: Combat Evolved was developed by Bungie as a launch game for Microsoft's debut video game console, the Xbox in November 2001, establishing the Halo franchise as a tentpole first-party series for the platform.[17][18] After Bungie gained independence in 2007, Microsoft, which retained the rights to the Halo property, assembled 343 Industries as a first-party studio that would continue the franchise after the former fulfilled their existing contractual commitments, debuting with a remaster titled Halo: Combat Evolved Anniversary (2011) before ultimately overseeing the "Reclaimer Saga" arc of the series from Halo 4 (2012) to Halo Infinite (2021).[19][20]

In October 2024, 343 Industries announced their formal rebranding as Halo Studios, intentionally done as a way to signal a fundamental change in the development team's internal philosophy, and to provide a clean break between eras of the franchise as previously done with transitioning between Bungie and 343.[21] Halo Studios simultaneously announced that multiple future games were in various stages of production, and that they were all set to be developed on the third-party Unreal Engine 5 as opposed to the proprietary Slipspace Engine technology they had created for Infinite.[22] Art director Chris Matthews cited Unreal's respective lighting and rendering technologies, Lumen and Nanite, as presenting opportunities for more interactable objects and player experiences, motivating the engine change.[23] Studio head Pierre Hintze, who succeeded former 343 Industries lead and founder Bonnie Ross before the transition, described the rebrand as evocative of their intent to "change the recipe" of how Halo games were produced in conjunction with the pivot to a new engine.[24]

Among their new projects in Unreal Engine 5, Halo Studios initiated development on Campaign Evolved as a means of defining a fresh starting point for new players with little knowledge of the Halo storyline and universe, while laying the groundwork for future games in anticipation of both the franchise's 25th anniversary, and the growth in the potential addressable audience from a PlayStation release, a historical first for Halo after being a platform exclusive for Xbox consoles and Windows since inception.[25][26] Despite the graphics front-end being created in Unreal Engine 5, the team preserved elements of code from the original Blam engine created by Bungie and iterated on by 343 Industries, as a means of retaining Combat Evolved's distinct physics and computer-controlled enemy behavior.[27] Game director Greg Hermann asserted that the move to Unreal also enabled the team to refocus on the implementation of gameplay and content by relying on the technical support of Epic Games, as opposed to simultaneously managing engine and design responsibilities as they did creating Slipspace and producing Infinite.[26]

Design

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Creative director Max Szalgor stated that an aim of Campaign Evolved is to faithfully rebuild every encounter and mission in Combat Evolved with enhancements to fidelity.[28] Fully remaking Combat Evolved also allowed the developers to rectify numerous design and accessibility constraints they were unable to address when working on Combat Evolved Anniversary in 2011, such as improved wayfinding and navigation functions during traversal, and improvements to the diversity and pacing in enemy encounters, notably citing the monotony of fighting against the parasitic Flood in the game's seventh mission, "The Library".[29] Community manager Brian Jarrard and executive producer Damon Conn both defended the inclusion of sprinting as a movement option, with the latter asserting that it was evocative of the degree of player choice they wished to provide in customizing gameplay. Jarrard similarly states that since its introduction in Bungie's Halo: Reach (2010), the ability had featured in most entries of the series, which incited different perspectives from fans about what Halo gameplay should ideally feel like.[30]

In addition, the team sought to integrate gameplay mechanics and features first introduced in later Halo games into Combat Evolved, namely the ability to wield every weapon used by the Covenant including the Energy Sword, which was not usable by the player until Halo 2 (2004), as well being able to hijack and commandeer all of their vehicles such as the Wraith tanks.[31] Skulls, collectible gameplay modifiers first introduced in Halo 2 before being incorporated into Combat Evolved Anniversary, are available in Campaign Evolved; the game boasts 'dozens' of Skulls to procure, the highest number present in any Halo campaign to date.[32]

As its subtitle suggests, Campaign Evolved eschews including the original game's competitive player versus player (PvP) multiplayer due to the development team's focus on refining the single-player campaign and expanding its respective cooperative multiplayer options. The game still supports four-player online co-op and cross-platform gameplay on all platforms with cross-progression, and retains the two-player local split-screen mode on consoles, which Conn hoped would uphold the sense of community prevalent in Halo gameplay.[33][34]

Presentation

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While Combat Evolved Anniversary was a simple graphical update of the original game, Campaign Evolved redoes several elements of the game's presentation, chief among them being completely new cinematics and audio that has been re-recorded with new performances from most of the original game's principal voice cast, including Steve Downes, Jen Taylor and Tim Dadabo as John-117 / Master Chief, Cortana and 343 Guilty Spark, respectively.[35][36] Keston John assumes the role of Sgt. Avery Johnson in Campaign Evolved, succeeding original voice actor David Scully following his retirement in 2013.[37] Game designer Dan Gnaidy stated that the Halo Studios team reviewed the development assets they had access to from Combat Evolved's production to map the blocking and sequencing of scenes, in addition to referencing the original game assets and storyboards produced by Bungie.[6] The game's audio design has been revised, including the original score co-composed by Martin O'Donnell and Michael Salvatori being faithfully remastered.[4]

Release

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A remake of Halo: Combat Evolved was first reported to be in development in June 2024 by The Verge, which additionally speculated that the game would target a multiplatform release amidst Microsoft Gaming's newly announced shift to multiplatform games publishing that year.[38] The game was first teased alongside the announcement of the Halo series' pivot to Unreal Engine 5 at the Halo World Championships in October 2024, as part of a demonstration of 'Project Foundry', an in-engine visual exploration piece produced by Halo Studios to experiment with the series' aesthetics in the engine that was noted by commentators for evoking familiar biomes and designs from Combat Evolved.[39][40][23] The game was further teased by Microsoft Gaming CEO Phil Spencer during the Xbox Games Showcase in June 2025 as being slated to commemorate the 25th anniversary of Halo and the Xbox brand.[41][42] Halo: Campaign Evolved was officially announced in October 2025 during that year's Halo World Championships, with a roundtable discussion by Halo Studios developers alongside a thirteen-minute gameplay demo of "The Silent Cartographer", which was also playable to attendees at the event and selected members of the Halo Insider flighting program on Xbox Series X.[43][44]

Halo: Campaign Evolved is set to be released for PlayStation 5, Windows and Xbox Series X/S on July 28, 2026.[45] It will be available from launch on Xbox Game Pass Ultimate and PC Game Pass before being distributed to the lower-tier Standard and Premium plans within a year of release.[46][47] Alongside the standard edition, a Digital Premium Edition is available which in addition to enabling a five-day early access period, adds six weapon skins and five cosmetics from the 'Alpha Halo Armory Pack' that can be equipped from the game's Customization menu, as well as a digital game manual, an artbook featuring concept illustrations, and the short story Halo: Hungry Buzzards, which elaborates on story details from the game's prequel missions set during "Operation METEORITE."[48] The physical Collector's Edition comes with the game disc in a special steelbook for Xbox Series X or PlayStation 5, or a download voucher for use with the Steam version on Windows; other extras include a replica of Cortana's data chip, three prints of game concept art, a physical game manual modeled after the original Combat Evolved instruction booklet, and a 12-inch statue of Master Chief holding an Assault Rifle designed by Dark Horse Comics.[49] All pre-ordered copies are bundled with the 'Foundry Armory Pack' consisting of the 'Gilded Onyx' armor set as well as the 'Classic 2001' skin inspired by the MJOLNIR Mark V armor as it appeared in the original Combat Evolved, along with corresponding Assault Rifle cosmetics.[50]

'Console wars' commentary

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Campaign Evolved is the first entry in the Halo franchise to be available on Sony's PlayStation consoles, a decision that Xbox Content and Studios head Matt Booty attributed towards a desire to take games to where players existed irrespective of platform, due to lack of player attachment to current consoles and a reduced view of other platform holders such as Sony and Nintendo, as competition for Xbox next to other media.[51] Halo community manager Brian Jarrard, who wore a PlayStation-themed shirt at Halo World Championships to announce the game's availability on the platform, commented that the developers viewed Campaign Evolved as the beginning of a new era for the franchise that allowed the community to welcome more players with the shift away from Xbox exclusivity, asserting that future Halo games would also be slated to release on PlayStation going forward.[52][53] Multiple outlets and commentators cited these announcements as proof of Microsoft's capitulation to Sony in the console market, signalling the end of the traditional 'console wars' between the two platform holders. Morgan Park from PC Gamer remarked on the surrealist nature of Halo appearing on a PlayStation console due to its perceived status as Xbox's flagship franchise, surmising that "By picking up a DualShock, Master Chief is resigning his role as an honest-to-god platform mascot, and one of the longest serving outside the Nintendo ensemble. He may be the last new one we'll ever see."[54] Windows Central writer Adam Hales commented that while he was content with Halo shipping on multiple platforms to ensure the franchise's longevity, he felt it would reflect negatively on Xbox's brand image in the broader market.[55] Wesley Yin-Poole from IGN lamented the release of Campaign Evolved on PS5 as the end of Microsoft's commitment to a traditional game distribution model anchored by first-party exclusive software, while noting that it nevertheless came as "no surprise" due to the publisher's broader pivot towards game availability on multiple platforms.[56]

After the multiplatform announcement, GameStop half-jokingly declared the console wars to be over. The official social media accounts of the White House attempted to play into the commentary by posting an AI-generated photo of President Donald Trump in Master Chief's armor, while the Department of Homeland Security separately posted recruitment ads for Immigration and Customs Enforcement, featuring agents on a Warthog, comparing immigrants to the Flood, and displaying the tagline of "finishing this fight" in reference to Halo 3's advertising campaign.[57][58] Both posts became the subjects of widespread political discussion and debate, with condemnation from series co-creator Marcus Lehto and former series designer Jaime Griesemer, but support from series composer and lead sound designer Martin O'Donnell.[59][60][61][62]

In June 2026, The Game Business reported in an attempt to message Xbox's renewed focus on their hardware and exclusive games, Xbox CEO Asha Sharma had pulled the Campaign Evolved story trailer, which featured gameplay footage captured from PlayStation 5 Pro development hardware, from its intended slot in Sony's State of Play presentation on June 2, instead premiering it on June 8, the day after the Xbox Games Showcase.[63] The report was corroborated by Bloomberg News writer Jason Schreier, who also suggested that the decision caused potential friction in Microsoft and Sony's relationship.[64][65]

  1. Original game developed by Bungie

References

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