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Robbit Mon Dieu​ (ロビット・モン・ジャ, Robitto Mon Ja), sometimes referred to as Jumping Flash! 3, is a 3D platform game for the Sony PlayStation. It was developed by Sugar and Rockets and published by Sony Computer Entertainment exclusively in Japan on October 14, 1999. It is the third game in the Jumping Flash! series. The game was later re-released on the Japanese PlayStation Network on July 26, 2007.

Plot[]

Around 320 years after the original Robbit emerged victorious against Baron Aloha and Captain Kabuki, the player pilots an old-fashioned Robbit model as a trainee under Universal City Hall. If the denizens of planet Hanauma have a problem -- no matter how minute or insignificant it may be -- they can call the Universal City Service, who will send Robbit out to rectify the situation and keep the planet at ease. Planet Hanauma is largely at peace, save for a small villainous group following in Aloha's footsteps, and Robbit's duties in training are simply to ensure that those in need are kept as comfortable and carefree as possible.

The events of the past Jumping Flash! games have molded the history of planet Hanauma. Around 320 years in the past, the mission location of Little Plain was lifted out of the planet by Baron Aloha's forces in the original Jumping Flash!, appearing as World 1-1. The planet's involvement as a victim of Baron Aloha's plan has been a significant draw for tourism, and prompted the production of a movie shot on-site recreating the original Robbit's journey to defeat Aloha. A book on the basics of villainy written by Baron Aloha has inspired the creation of a small group with the vague goal to do as many evil acts as possible, who frequently cause problems that Robbit is sent out to fix.

Gameplay[]

Upon starting the game, an FMV cinematic plays that introduces the setting of planet Hanauma and several of its inhabitants. These characters serve as catalysts for the missions that the player must solve as Robbit on behalf of the Universal City Service. Pressing start on the title screen afterwards prompts the main menu which contains the option to start a new game, to continue from a loaded save, to load a save from the memory card, to enter the settings menu, and to view a "memories" album expanded by completing objectives ingame.

After starting a new game, the player is greeted with an introductory letter from Robbit's boss and an overhead game map with a single distress call for "help", which constitutes a mission location. Completing a mission will often lead to new distress calls appearing on the map from new or previously visited locations. When a mission is selected, a note from the subject(s) in distress is displayed, followed by a briefing from the boss. Next, an arrival cutscene plays where the distress caller further explains their problem to Robbit. The player then receives a card with the mission objective, and the mission begins.

The game itself plays and controls much like its predecessors; Robbit has the ability to jump three times, a front mounted gun for shooting at enemies, and unlockable special weapons similar to those in the previous game. Since the player is controlling a less powerful Robbit model, the gun is less powerful and lacks autofire, and only one special weapon can be held at a time. A new "dive" ability has been carried over from the bonus Super modes of the previous games which speeds up descent for massive impact. This ability runs on a battery and has a short charge cooldown upon use. Overall, Robbit's default controls are virtually identical to those in the previous games, but can now be freely rebound in the settings menu.

Reception[]

Robbit Mon Dieu was generally well received by critics and fans upon its release, but to a lesser extent than both previous Jumping Flash! games. It was given a 31 out of 40 by Japanese gaming publication Famitsu Weekly. The game was given a 5.4 out of 10 by the website GameSpot, citing it as a disappointing sequel to the series that fell short of gameplay expectations despite its charm and personality.

Gallery[]

Physical scans

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